Npm run build will build the pug, and then build the DLL file. And here, it's also used for the filename of the. Used in csproj.pug, and should be used in your code. A comma seperated list of authors that have worked on the mod.The categories seem fine but the tags add confusion. The build github action always uses the name found in default, so be aware of that. floating amongst all of the custom version for my server mod clones.The name of the mod, used in About.pug.These variables are currently being used by the mod template's pug files. You're free to fill metadata.json with whatever variables you may find handy, and use them across all of your pug files. This allows us to set the name once and reference it in other places as well. For example, if you wanted to put features behind some defs behind feature flags, you could do something like. One of my personal pain points in modding has been wanting a single place to hold information for the mod. This allows you to built the project in development mode, with some variables tweaked. Metadata.json Allows you to define environment variables depending on how you build. See the metadata section for more details. 1.4 170 RimWorld mods that you must try. Click Subscribe to all, wait for the download to finish and go to the mods section inside RimWorld. Certain external factors piled ontop of this mod could cause the cost to dip down too low into the negatives, otherwise. The complete mod list is in this collection. Things you might expect in About.xml, but since they're variables, you can use them in other areas of the pug templates. Clean Pathfinding uses this negative cost for road attraction and it sanitizes the resulting value to avoid the score being less than 0. Edit your metadata.json! That holds all the relevant information for your mod, in one spot! This includes the name of the project, the version, author data.This will create a repository on your account, using the same files and folder structure I do.Has a bit of a Getting Started section!.Has a metadata.json for including variables that get used in pug, gitlab actions, and the csproj file.Has a Github action for building the mod on the main branch.Includes (but doesn't require) Hugslib and Harmony.Uses for Rimworld's Reference Assemblies.automatic building of the mod for pull requests, to ensure code works before it gets released.Automatic uploading to Steam Workshop, and creating of github releases!.Additionally, I don't enjoy keeping track of versions, so there will be one source of truth. I don't enjoy XML as a markup language (or any thing that looks like that), so that's been replaced with pug. GoalsĪs a rimworld modder, I'd like to be able to get up and running with as little boilerplate as possible. GUI utility to ease formatting rich text and inserting tags (those emoji like. This is a simple repo anyone should be able to use to get started rimworld modding. Inspired by Rimworlds ground-penetrating scanner, use enhanced radars. If everything is fine, press the “Publish” button.Welcome to Caaz's rimworld mod template. On the left, select the mod you would like to publish. Start the game and select “Publish Mod” in the main menu. Its size should be below 1 MB and have a ratio of 16:9.Ĭopy your mod directory to the staging_area folder in your Steam installation:Ĭ:\Program Files (x86)\Steam\userdata\\446800\local\staging_area\. Include a preview image for Steam Workshop in the root directory of your mod. Make sure you have included to mod.lua some tags describing your mod. If you would like to share your mod with others, you can upload it to Steam Workshop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |